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QUARTETnary - A card game about the geological time scale
paleoflor posted a topic in Members' News & Diversions
L.S., Wanted to raise some awareness on TFF because I expect many here will simply love this: A good friend of mine, Iris van Zelst (geophysicist at the German Aerospace Center in Berlin) has developed this really nice card game centred around the geological time scale: QUARTETnary The gameplay is based on the classic game Quartets (similar to Go Fish and Happy Families), where players try to collect as many sets of four cards as they can. In QUARTETnary, each of the sets represents four major events that took place during a specific geological time period. To win the game, you need to create the most complete timeline of Earth history, all the way from its formation 4.567 billion years ago to the appearance of us humans. The cards have been designed by Lucia Perez-Diaz (Earth scientist and freelance illustrator from the UK). The illustrations look amazing and I really like that they adhered to the official colour scheme of the International Commission on Stratigraphy. Iris sent me this nice set of cards for the Proterozoic: The game includes 15 sets of four cards in total (many featuring fossils): one each for the Hadean, Archean and Proterozoic eons, and one each for the 12 periods of the Phanerozoic. I expect QUARTETnary will become a really fun way to learn about and memorize the different geological units and major events in Earth history. Kind regards, Tim -
Hey! As some of you may know, I am a software engineer. What does that mean? I program. Cool, like games? Mainly essential or utilitarian programs, such as my own sorting algorithms (I know... riveting stuff!), but, yeah, games, sometimes. Anyways anyways weird questions aside, I'm Isaac. Full time fossil nerd, part time programmer. Recently, I began work on a sort of palaeo game, single-handedly. The premise of the game is just to explore a (randomly generated?) world, finding random fossils, prepping them, and exhibiting or selling them. I want to make the game as realistic (play-wise) as possible, and the graphics I've decided upon being low-poly (edgy, toony). I thought you guys might be interested in the development of this, and figured I'd post about it. NOTE: The point of this is NOT for commercial purposes, and I will not post any links to Youtube or some other commercial site. The point of this topic is for you all to get to know me, and for me to get feedback and input on mechanics and graphics of the game. Feel free to comment however you want about this game, constructive criticism welcome! I intend to carry on posting here through it's development, and would love input! Also, feel free to pitch me your ideas and / or roles in it's development. I'm currently not looking for a bigger team, although, it is just me, and I can see that being an issue further on. Ooh, another note, I don't necessarily intend on making this a payed / commercial game! Cheers for reading, and I hope you enjoy this look into my work!
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- palaeo
- fossil hunting
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From the album: 39 years exploring Texas
No telling on these sand stone balls. Probably concretion maybe stone game balls who knows. Anybody know or have suggestions?-
- balls
- native america
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