palaeosam Posted July 21, 2016 Share Posted July 21, 2016 I absolutely love this project and can't wait to see it limbs and all. I was speaking to Dave Hone about the Scott Hartman illustrations in his tyrannosaur book: apparently if you scale them up to life-size the details are accurate to within a centimetre, which is amazing at that kind of scale. That said, the difference between Paul & Hartman is probably no less than the difference in variation between Velociraptor individuals anyway. Link to comment Share on other sites More sharing options...
MithosKuu Posted July 22, 2016 Author Share Posted July 22, 2016 I absolutely love this project and can't wait to see it limbs and all. I was speaking to Dave Hone about the Scott Hartman illustrations in his tyrannosaur book: apparently if you scale them up to life-size the details are accurate to within a centimetre, which is amazing at that kind of scale. That said, the difference between Paul & Hartman is probably no less than the difference in variation between Velociraptor individuals anyway. Thanks! Estimating the tail to be done some time mid next week 17 vertebra to go Link to comment Share on other sites More sharing options...
ynot Posted July 22, 2016 Share Posted July 22, 2016 Looking really good-- amazing job! Tony Darwin said: " Man sprang from monkeys." Will Rogers said: " Some of them didn't spring far enough." My Fossil collection - My Mineral collection My favorite thread on TFF. Link to comment Share on other sites More sharing options...
MithosKuu Posted July 24, 2016 Author Share Posted July 24, 2016 Tail is complete I've also just adjusted the pubis to better match IGM 100/985, sadly I don't have a posterior view of the ischium so I can't fix that up. Old in red, new in blue, with a purple overlay to better show the difference Link to comment Share on other sites More sharing options...
MithosKuu Posted July 24, 2016 Author Share Posted July 24, 2016 Got some leg work done, femur and tibia are based on IGM 100/986 and are a little small for this reconstruction, I'll need to lengthen them a bit. Don't have good turn arounds for the foot, so it will take a while to get it looking good. Link to comment Share on other sites More sharing options...
LordTrilobite Posted July 24, 2016 Share Posted July 24, 2016 Lookin' great! Olof Moleman AKA Lord Trilobite Link to comment Share on other sites More sharing options...
ynot Posted July 24, 2016 Share Posted July 24, 2016 This is an amazing piece of work!! Thanks for sharing the ongoing progression! Looking forward to the finished product. Tony Darwin said: " Man sprang from monkeys." Will Rogers said: " Some of them didn't spring far enough." My Fossil collection - My Mineral collection My favorite thread on TFF. Link to comment Share on other sites More sharing options...
Troodon Posted July 24, 2016 Share Posted July 24, 2016 Link to comment Share on other sites More sharing options...
MithosKuu Posted July 25, 2016 Author Share Posted July 25, 2016 Link to comment Share on other sites More sharing options...
MithosKuu Posted July 28, 2016 Author Share Posted July 28, 2016 Started work on the arms. After the complex shapes on the skull and tail and can't help but feel my arms are a bit... simplistic? I don't know, have some renders Link to comment Share on other sites More sharing options...
sandgroper Posted July 28, 2016 Share Posted July 28, 2016 This is looking really good, you've done an amazing job with this mate, great stuff! Link to comment Share on other sites More sharing options...
LordTrilobite Posted July 28, 2016 Share Posted July 28, 2016 The pectoral girdle looks a bit weird from the front. The arms also don't appear to be in their sockets. Olof Moleman AKA Lord Trilobite Link to comment Share on other sites More sharing options...
MithosKuu Posted July 28, 2016 Author Share Posted July 28, 2016 The pectoral girdle looks a bit weird from the front. The arms also don't appear to be in their sockets. Can you be more specific about what's wrong with the pectoral girdle? I have no doubts that it is wrong, my reference image is pretty distorted from fossilization so I had to guess what it should have looked like in life. As for the arm placement, they were hastily put there for the render, I'll put more care into their placement once I finish the hands up. Thanks for your feedback : D Link to comment Share on other sites More sharing options...
LordTrilobite Posted July 28, 2016 Share Posted July 28, 2016 (edited) This was the best example I could find. It shows the scapula and coracoid pretty well. Though the sternum and furcula aren't included in this skeleton. I think this is the skeleton from Brussels. Edited July 28, 2016 by LordTrilobite Olof Moleman AKA Lord Trilobite Link to comment Share on other sites More sharing options...
CraigHyatt Posted July 28, 2016 Share Posted July 28, 2016 I know you are doing the model yourself just for fun, but take it from a pro.... you can find everything on the Internet. If you search velociraptor skeleton 3D you may find some models you can download for free. Most software packages should be able to import the most popular file formats. If you are having trouble with details, you might find a 3D model available for comparison to your own project. I don't guarantee you'll find anything, and the models you do find are sometimes "shrink wrapped" so you can't take them apart. Back when I did a lot of this sort of stuff, I made liberal use of free models. Definitely improves your throughput. ;-) Info: Craig Hyatt, retired software/electrical engineer Experience: Beginner, fossil hunting less than a year Location: Eagle Pass, TX USA on the border with Mexico, hot dry desert Formation: Escondido, Marine, Upper Cretaceous Materials: Sandstone, Mudstone, Shale, Chert, Chalk Typical: Thalassinoides, Sphenodiscus, Exogyra, Inoceramus Reference: http://txfossils.com/Txfossils.html Link to comment Share on other sites More sharing options...
MithosKuu Posted July 28, 2016 Author Share Posted July 28, 2016 I know you are doing the model yourself just for fun, but take it from a pro.... you can find everything on the Internet. If you search velociraptor skeleton 3D you may find some models you can download for free. Most software packages should be able to import the most popular file formats. If you are having trouble with details, you might find a 3D model available for comparison to your own project. I don't guarantee you'll find anything, and the models you do find are sometimes "shrink wrapped" so you can't take them apart. Back when I did a lot of this sort of stuff, I made liberal use of free models. Definitely improves your throughput. ;-) Trust me, I've been going through scientific papers and research for reference material lol. I think I have about 6 pdfs in addition to a handful of images. The femur, tibia, and the redone pubis were modeled off of orthographic photographs of the actual bones. The skull is based off a combination of scientific illustration and a 3d scan of a skull fossil. I have been unable to find good undistorted references of the sternum though, so I ended up using images from "Pterosaurs as a food source for small animals" but the bones are very distorted in that image so I could only get a rough shape from it. I have also tried finding other skeletal models to use as reference, but they are either expensive, inaccurate, or both. That being said, I'm sure there's a paper out there with the exact information I need, I just haven't had any luck finding it lol Link to comment Share on other sites More sharing options...
MithosKuu Posted July 29, 2016 Author Share Posted July 29, 2016 Trying to rework the chest piece now But none of my reference material agrees with each other on how everything is supposed to look Link to comment Share on other sites More sharing options...
MithosKuu Posted July 29, 2016 Author Share Posted July 29, 2016 And then I found these two images, based on Deinonycus which isn't ideal but should be close enoughWhich allowed me to make this (New in blue, old in red) And here it is with the rest of the torso for context. I need to adjust ribs 2-5 to fit the wider plate, and I need to make some adjustments where the first and fifth ribs intersect it. Just need to finish up the hands and add the hyoid bone now Link to comment Share on other sites More sharing options...
LordTrilobite Posted July 29, 2016 Share Posted July 29, 2016 That looks much better! It's really coming together nicely. Olof Moleman AKA Lord Trilobite Link to comment Share on other sites More sharing options...
CraigHyatt Posted July 29, 2016 Share Posted July 29, 2016 (edited) Trust me, I've been going through scientific papers and research for reference material lol. I think I have about 6 pdfs in addition to a handful of images. The femur, tibia, and the redone pubis were modeled off of orthographic photographs of the actual bones. The skull is based off a combination of scientific illustration and a 3d scan of a skull fossil. I have been unable to find good undistorted references of the sternum though, so I ended up using images from "Pterosaurs as a food source for small animals" but the bones are very distorted in that image so I could only get a rough shape from it. I have also tried finding other skeletal models to use as reference, but they are either expensive, inaccurate, or both. That being said, I'm sure there's a paper out there with the exact information I need, I just haven't had any luck finding it lol I wasn't talking about papers, but actual 3D models that others have created that you can download and use in your 3D modeling software. Why reinvent the wheel? Even if you think other peoples' models aren't accurate enough for your taste, at least you have a starting point when you are having problems getting your model to work. Here are a few links from a cursory search. The first link is for a guy doing a life size printable velociraptor skeleton. https://www.gofundme.com/o2mzyc http://www.zbrushcentral.com/showthread.php?180781-Velociraptor-Skeleton-4-printing http://www.123dapp.com/Search/velociraptor/content/all https://m.facebook.com/3dworldmagazine/photos/a.191538394194178.54045.183840888297262/709774722370540/?type=3 https://grabcad.com/library/real-raptor-skull-1 http://www.stlfinder.com/?search=dinosaur+skull Edited July 29, 2016 by CraigHyatt Info: Craig Hyatt, retired software/electrical engineer Experience: Beginner, fossil hunting less than a year Location: Eagle Pass, TX USA on the border with Mexico, hot dry desert Formation: Escondido, Marine, Upper Cretaceous Materials: Sandstone, Mudstone, Shale, Chert, Chalk Typical: Thalassinoides, Sphenodiscus, Exogyra, Inoceramus Reference: http://txfossils.com/Txfossils.html Link to comment Share on other sites More sharing options...
MithosKuu Posted July 30, 2016 Author Share Posted July 30, 2016 Almost complete, just need to add the hyoid bone and adjust the ribs to fit the new sternal plate. Link to comment Share on other sites More sharing options...
MithosKuu Posted August 2, 2016 Author Share Posted August 2, 2016 Link to comment Share on other sites More sharing options...
ynot Posted August 2, 2016 Share Posted August 2, 2016 Your project came out fantastic!! Well done!! Tony Darwin said: " Man sprang from monkeys." Will Rogers said: " Some of them didn't spring far enough." My Fossil collection - My Mineral collection My favorite thread on TFF. Link to comment Share on other sites More sharing options...
CraigHyatt Posted August 2, 2016 Share Posted August 2, 2016 Nice! Is that modeled in Rhino? Info: Craig Hyatt, retired software/electrical engineer Experience: Beginner, fossil hunting less than a year Location: Eagle Pass, TX USA on the border with Mexico, hot dry desert Formation: Escondido, Marine, Upper Cretaceous Materials: Sandstone, Mudstone, Shale, Chert, Chalk Typical: Thalassinoides, Sphenodiscus, Exogyra, Inoceramus Reference: http://txfossils.com/Txfossils.html Link to comment Share on other sites More sharing options...
MithosKuu Posted August 2, 2016 Author Share Posted August 2, 2016 Nice! Is that modeled in Rhino? I modeled it in 3ds max, as an aside, half the poly count is in those tail extensions, the high poly render model weighs in at about 1.5 million polys and drags my computer down to about 1 fps, it makes rendering so much fun lol Link to comment Share on other sites More sharing options...
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